First Unity3D experiment

I started doing some experimenting with Unity3D and I must say I love it so far! :D
As a first test I wanted to be able ‘drive’ a simple car and have some collision detection.
One problem I ran into was being able to switch cameras. There is no method available at the moment to retrieve all cameras in a scene, what you can do is retrieve all enabled cameras. What most people, including myself, end up doing is creating a script that allows you to set an X number of cameras and you toggle between those.

My first Unity3D test

Click the image to see my first test running.

Controls:
Move: w,a,s,d
Toggle camera: c

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2 Responses to “First Unity3D experiment”

  1. tyree says:

    how did you make the cylinders in the test immovable

  2. Wijnand says:

    Hmm, it’s been a while since I used Unity3D. I think I made them static colliders, see this page: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

    Hope this helps,

    Wijnand

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