{"id":47,"date":"2008-10-03T22:29:56","date_gmt":"2008-10-03T20:29:56","guid":{"rendered":"http:\/\/blog.ansuz.nl\/?p=47"},"modified":"2008-10-03T22:29:56","modified_gmt":"2008-10-03T20:29:56","slug":"flash-on-the-beach-day-1","status":"publish","type":"post","link":"http:\/\/blog.ansuz.nl\/index.php\/2008\/10\/03\/flash-on-the-beach-day-1\/","title":{"rendered":"Flash on the Beach &#8211; day 1"},"content":{"rendered":"<p><strong>09.00-10.00 Richard Galvan<\/strong><br \/>\n<em>Flash now and in the future \u00e2\u20ac\u201c keynote<\/em><\/p>\n<p><strong>10.15 \u00e2\u20ac\u201c 11.15 Carlos Ulloa<\/strong><br \/>\n<em>The best way to predict the future is to invent it<\/em><\/p>\n<p>Carlos spoke about pv3d and work planning. He talked about how they are working on a race game in pv3d and what they have done to come to the \u00e2\u20ac\u02dcfinal\u00e2\u20ac\u2122 result. I put final in quotes, because they are not done yet and what he was showing was a beta, impressive none the less.<br \/>\nHe referred to a couple of techniques they used to create the race track and AI, which reminded me a lot of the time when I had my internship at VESC \/ BumbleBeast (a sim \/ game developer in the Netherlands) about 4 years ago now. He was talking about using splines (lines in a 3d world) to lay out the track and using them for the AI and positioning (replay) cameras.<br \/>\nThe most important thing to remember from his talk is to have a look at game developer forums and blogs if you want to do gaming in flash. There is a lot of information on gaming out there. You won\u00e2\u20ac\u2122t find complete code for you, but you can probably use the idea or port some C# to AS.<\/p>\n<p>Site: <a href=\"http:\/\/carlosulloa.com\" target=\"_blank\">carlosulloa.com<\/a><\/p>\n<p><strong>11.30 \u00e2\u20ac\u201c 12.30 Dr. Woohoo<\/strong><br \/>\n<em>Transforming ideas to pixels to atoms<\/em><\/p>\n<p>He\u00e2\u20ac\u2122s done some cool stuff and likes hooking up tools with each other. He especially like hooking the whole Adobe CS Suite together, Flash with InDesign with PhotoShop, etc\u00e2\u20ac\u00a6 He does this by making use of the ExtendScript ToolKit (ESTK) and the cs3.swc. ESTK features a Scriptlistener that should help you get on your way to get to learn the CS3 API by seeing what functions are being used to perform certain actions, i.e. duplicate a layer in PhotoShop.<br \/>\nHe created an interesting tool (Patch panel) to get him colour palettes for Illustrator from images loaded in a swf.<\/p>\n<p>Site: <a href=\"http:\/\/blog.drwoohoo.com\/\" target=\"_blank\">http:\/\/blog.drwoohoo.com\/<\/a><\/p>\n<p>References:<br \/>\n<a href=\"http:\/\/www.blurb.com\/\" target=\"_blank\">http:\/\/www.blurb.com\/<\/a> (Publish your own books)<br \/>\n<a href=\"http:\/\/inthemod.com\/inthemod.html\" target=\"_blank\">http:\/\/inthemod.com\/inthemod.html<\/a> (In The Mod is dedicated to understanding the color palettes and hidden relationships of (in)famous paintings)<\/p>\n<p><strong>13.30 \u00e2\u20ac\u201c 14.30 Mark Anders<\/strong><br \/>\n<em>A Preview of Flex 4 and &#8220;Thermo&#8221;<\/em><\/p>\n<p>We all know by now how thermo is going to make developer and designer\u00e2\u20ac\u2122s lives better by making layout easily interchangeable. Not majorly interesting, but learned a couple of things.<br \/>\nThe most important one FXG is cool! This is a layout (and layout only) description language for Flex 4 (codename <a href=\"http:\/\/en.wikipedia.org\/wiki\/Gumbo\" target=\"_blank\">Gumbo<\/a>).<\/p>\n<p>Site: <a href=\"http:\/\/www.andersblog.com\/\" target=\"_blank\">http:\/\/www.andersblog.com\/<\/a><\/p>\n<p>References:<br \/>\n<a href=\"http:\/\/opensource.adobe.com\/wiki\/display\/flexsdk\/FXG+1.0+Specification\" target=\"_blank\">http:\/\/opensource.adobe.com\/wiki\/display\/flexsdk\/FXG+1.0+Specification<\/a> (FXG Standard)<\/p>\n<p><strong>14.45 \u00e2\u20ac\u201c 15.45 Richard Lord<\/strong><br \/>\n<em>Creating particle effects with Flint<\/em><\/p>\n<p>Particles ROCK!!! That\u00e2\u20ac\u2122s basically all I have to say about it. I just want to go and play with this.<br \/>\nSome features:<br \/>\n-\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 2D and 3D particles<br \/>\n-\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 Can easily handle 10-15K particles at one time<br \/>\n-\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 PV3D and Away3D integration<\/p>\n<p>Site: <a href=\"http:\/\/www.bigroom.co.uk\/\" target=\"_blank\">http:\/\/www.bigroom.co.uk\/<\/a><\/p>\n<p>References:<br \/>\n<a href=\"http:\/\/flintparticles.org\/\" target=\"_blank\">http:\/\/flintparticles.org\/<\/a> (Flint)<\/p>\n<p><strong>16.00 \u00e2\u20ac\u201c 17.00 Erik Natzke<\/strong><br \/>\n<em>Beyond the Knowledge: The Art of Play<\/em><\/p>\n<p>Cool stuff by Erik Natzke! He\u00e2\u20ac\u2122s taken about 2 years to develop a tool for him to paint using Flash. It is really amazing, you have to see it to believe it! Basically what he created is a 2D IK (Inver Kinematics) system to paint with.<\/p>\n<p>So check some of his work:<br \/>\n-\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 <a href=\"http:\/\/uk.youtube.com\/user\/eriknatzke\" target=\"_blank\">http:\/\/uk.youtube.com\/user\/eriknatzke<\/a><br \/>\n-\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 <a href=\"http:\/\/www.flickr.com\/photos\/natzke\/\" target=\"_blank\">http:\/\/www.flickr.com\/photos\/natzke\/<\/a><\/p>\n<p>Site: <a href=\"http:\/\/jot.eriknatzke.com\/\" target=\"_blank\">http:\/\/jot.eriknatzke.com\/<\/a><\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>09.00-10.00 Richard Galvan Flash now and in the future \u00e2\u20ac\u201c keynote 10.15 \u00e2\u20ac\u201c 11.15 Carlos Ulloa The best way to predict the future is to invent it Carlos spoke about pv3d and work planning. He talked about how they are &hellip; <a href=\"http:\/\/blog.ansuz.nl\/index.php\/2008\/10\/03\/flash-on-the-beach-day-1\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[32,33,31,30,29,28,27],"class_list":["post-47","post","type-post","status-publish","format-standard","hentry","category-random","tag-32","tag-33","tag-flash-on-the-beach","tag-flashonthebeach","tag-flashonthebeach08","tag-fotb","tag-fotb08"],"_links":{"self":[{"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/posts\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":0,"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"wp:attachment":[{"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.ansuz.nl\/index.php\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}