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	<title>Comments on: Augmented Reality</title>
	<atom:link href="http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/</link>
	<description>Flash Developer</description>
	<lastBuildDate>Mon, 30 Apr 2012 15:34:59 +0000</lastBuildDate>
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	<item>
		<title>By: Siham Maarad</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-7700</link>
		<dc:creator>Siham Maarad</dc:creator>
		<pubDate>Sat, 03 Mar 2012 15:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-7700</guid>
		<description>eslo mas dibertido</description>
		<content:encoded><![CDATA[<p>eslo mas dibertido</p>
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	</item>
	<item>
		<title>By: AS3 &#8211; Realidad Aumentada y RotaciÃ³n &#124; Â¿y por quÃ© no?</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-7625</link>
		<dc:creator>AS3 &#8211; Realidad Aumentada y RotaciÃ³n &#124; Â¿y por quÃ© no?</dc:creator>
		<pubDate>Thu, 23 Feb 2012 20:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-7625</guid>
		<description>[...] http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-219 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-219" rel="nofollow">http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-219</a> [...]</p>
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	<item>
		<title>By: Wijnand</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-1126</link>
		<dc:creator>Wijnand</dc:creator>
		<pubDate>Thu, 14 Jan 2010 11:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-1126</guid>
		<description>Hi Marco,

My comment above explains how I get the x,y,z position and rotation from the FlarToolkit. Once you have that data you can use that to update the position and rotation of your (Flint) emitter.

Hope this helps,

Wijnand</description>
		<content:encoded><![CDATA[<p>Hi Marco,</p>
<p>My comment above explains how I get the x,y,z position and rotation from the FlarToolkit. Once you have that data you can use that to update the position and rotation of your (Flint) emitter.</p>
<p>Hope this helps,</p>
<p>Wijnand</p>
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	</item>
	<item>
		<title>By: Marco</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-1093</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Mon, 11 Jan 2010 08:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-1093</guid>
		<description>Great job... been trying to use Flint particles in FlarToolkit project... with no luck !
Any chance to get a grab on your code ?...

best Regards
Marco</description>
		<content:encoded><![CDATA[<p>Great job&#8230; been trying to use Flint particles in FlarToolkit project&#8230; with no luck !<br />
Any chance to get a grab on your code ?&#8230;</p>
<p>best Regards<br />
Marco</p>
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	</item>
	<item>
		<title>By: Wijnand</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-219</link>
		<dc:creator>Wijnand</dc:creator>
		<pubDate>Thu, 18 Jun 2009 20:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-219</guid>
		<description>Hello Morphy,

The way I got Flint and the FlarToolkit working is by extracting the x,y,z position and rotation from the FLARTransMatResult class.
The position can be taken directly from the FLARTransMatResult class by using FLARTransMatResult.m03 (x), FLARTransMatResult.m13 (y) and FLARTransMatResult.m23 (z).
To get the rotation is a bit more difficult, I use the following code stub:
&lt;code&gt;var rotMat:FLARRotMatrix = new FLARRotMatrix( new FLARPerspectiveProjectionMatrix() );
// transres is the current FLARTransMatResult 
rotMat.initRotByPrevResult(transRes);
var rot:FLARDoublePoint3d = new FLARDoublePoint3d();
rotMat.getAngle(rot);&lt;/code&gt;

To get the x,y,z rotation I use 
&lt;code&gt;rot.x;
rot.y;
rot.z;&lt;/code&gt;

Once I had all this information extracted from FLAR I passed it to the class that handled displaying the Flint particles.

I feel the position / rotation are are bit off after I&#039;ve done this, so let me know if you&#039;ve found a better solution.</description>
		<content:encoded><![CDATA[<p>Hello Morphy,</p>
<p>The way I got Flint and the FlarToolkit working is by extracting the x,y,z position and rotation from the FLARTransMatResult class.<br />
The position can be taken directly from the FLARTransMatResult class by using FLARTransMatResult.m03 (x), FLARTransMatResult.m13 (y) and FLARTransMatResult.m23 (z).<br />
To get the rotation is a bit more difficult, I use the following code stub:<br />
<code>var rotMat:FLARRotMatrix = new FLARRotMatrix( new FLARPerspectiveProjectionMatrix() );<br />
// transres is the current FLARTransMatResult<br />
rotMat.initRotByPrevResult(transRes);<br />
var rot:FLARDoublePoint3d = new FLARDoublePoint3d();<br />
rotMat.getAngle(rot);</code></p>
<p>To get the x,y,z rotation I use<br />
<code>rot.x;<br />
rot.y;<br />
rot.z;</code></p>
<p>Once I had all this information extracted from FLAR I passed it to the class that handled displaying the Flint particles.</p>
<p>I feel the position / rotation are are bit off after I&#8217;ve done this, so let me know if you&#8217;ve found a better solution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: morphy</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-218</link>
		<dc:creator>morphy</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-218</guid>
		<description>It&#039;s ok, I finally found the right way to do it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok, I finally found the right way to do it.</p>
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	</item>
	<item>
		<title>By: morphy</title>
		<link>http://blog.ansuz.nl/index.php/2009/03/01/augmented-reality/comment-page-1/#comment-216</link>
		<dc:creator>morphy</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ansuz.nl/?p=74#comment-216</guid>
		<description>Hello !

Can you tell me how you managed to combine flint and flartoolkit ?
I am currently trying to do this, but I don&#039;t know how to link the particles emitter to the FlarBaseNode ...

Thanx.</description>
		<content:encoded><![CDATA[<p>Hello !</p>
<p>Can you tell me how you managed to combine flint and flartoolkit ?<br />
I am currently trying to do this, but I don&#8217;t know how to link the particles emitter to the FlarBaseNode &#8230;</p>
<p>Thanx.</p>
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